forked from tas/major_tom
Add Mars Base generator, mars03 boss arena, and Mars campaign polish
Dedicated Mars Base generator with 6 segment types (entry, shaft, corridor, turret hall, hive, arena), depth-scaled difficulty, and exit to boss arena after 2 generated levels. Mars themes integrated into all 7 generic segment generators. Full level chain: moon03 → mars01 → mars02 → mars_base (×2) → mars03 → station. Also: jetpack fuel pickup preserves recharge progress, depth counters reset on game loop, NULL checks on entity spawns, charger charge timeout, bg decoration in Mars Base generator.
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DESIGN.md
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DESIGN.md
@@ -78,10 +78,12 @@ Already implemented: `GRAVITY`, `WIND`, `BG_COLOR`, `MUSIC`, `PARALLAX_FAR`, `PA
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- **Flyer** — Purple bat-like. Bobs in air, chases player when close, shoots fireballs. 1 HP.
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- **Turret** — Stationary, rotates to aim at player, fires periodically
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- **Charger** — Ground patrol, detects player in 200 px horizontal LOS, ALERT → CHARGE (150 px/s) → STUNNED on wall hit. 2 HP.
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- **Spawner** — Stationary, spawns grunts every 4.5 s (max 3 alive). 3 HP, destructible.
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- **Laser Turret** — State machine (IDLE → CHARGING → FIRING → COOLDOWN). Per-pixel beam raycast. Fixed variant aims left; tracking variant rotates toward player at 1.5 rad/s.
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### Planned
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- **Charger** — Detects player at range, charges in a straight line at high speed
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- **Shielder** — Has a directional shield, must be hit from behind or above
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- **Spawner** — Stationary, periodically spawns smaller enemies
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- **Boss** — Large, multi-phase encounters. One per world area.
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---
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@@ -175,7 +177,7 @@ Current directives: `TILESET`, `SIZE`, `SPAWN`, `GRAVITY`, `WIND`, `BG_COLOR`, `
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- [ ] Better tileset art (space-themed)
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- [ ] Player sprite polish (more animation frames)
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- [x] Death / respawn system
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- [ ] Pause menu
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- [x] Pause menu
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### Low Priority (Future)
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- [ ] World map mode
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@@ -209,7 +211,7 @@ Current directives: `TILESET`, `SIZE`, `SPAWN`, `GRAVITY`, `WIND`, `BG_COLOR`, `
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| Aim diag | UP+LEFT/RIGHT (+ shoot) | Implemented |
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| Dash | C | Implemented |
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| Look up | UP (stand still) | Implemented |
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| Pause | Escape | Quits game |
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| Pause | Escape | Implemented |
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---
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