forked from tas/major_tom
Add Mars Base generator, mars03 boss arena, and Mars campaign polish
Dedicated Mars Base generator with 6 segment types (entry, shaft, corridor, turret hall, hive, arena), depth-scaled difficulty, and exit to boss arena after 2 generated levels. Mars themes integrated into all 7 generic segment generators. Full level chain: moon03 → mars01 → mars02 → mars_base (×2) → mars03 → station. Also: jetpack fuel pickup preserves recharge progress, depth counters reset on game loop, NULL checks on entity spawns, charger charge timeout, bg decoration in Mars Base generator.
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@@ -11,7 +11,7 @@ SPAWN 3 7
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GRAVITY 700
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BG_COLOR 20 10 6
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PARALLAX_STYLE 5
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MUSIC assets/sounds/algardalgar.ogg
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MUSIC assets/sounds/kaffe_og_kage.ogg
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ENTITY spacecraft 1 3
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@@ -42,7 +42,7 @@ ENTITY powerup_hp 24 34
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ENTITY powerup_gun 12 42
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# Exit at bottom right — victory (end of Mars campaign)
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EXIT 36 40 2 3 generate:station
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EXIT 36 40 2 3 generate:mars_base
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# Tile definitions (Mars tileset)
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TILEDEF 1 0 0 1
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