forked from tas/major_tom
Add Mars Base generator, mars03 boss arena, and Mars campaign polish
Dedicated Mars Base generator with 6 segment types (entry, shaft, corridor, turret hall, hive, arena), depth-scaled difficulty, and exit to boss arena after 2 generated levels. Mars themes integrated into all 7 generic segment generators. Full level chain: moon03 → mars01 → mars02 → mars_base (×2) → mars03 → station. Also: jetpack fuel pickup preserves recharge progress, depth counters reset on game loop, NULL checks on entity spawns, charger charge timeout, bg decoration in Mars Base generator.
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@@ -70,6 +70,17 @@ bool levelgen_generate(Tilemap *map, const LevelGenConfig *config);
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* Returns true on success. */
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bool levelgen_generate_station(Tilemap *map, const LevelGenConfig *config);
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/* Config preset for a Mars Base level:
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* tall (46 tiles), vertical, claustrophobic.
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* Heavy laser turret/spawner/charger presence.
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* depth (0-based) escalates difficulty and length. */
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LevelGenConfig levelgen_mars_base_config(uint32_t seed, int depth);
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/* Generate a Mars Base level: tall multi-level underground
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* facility with shafts, turret halls, spawner hives.
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* Returns true on success. */
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bool levelgen_generate_mars_base(Tilemap *map, const LevelGenConfig *config);
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/* Dump a generated (or any) Tilemap to a .lvl file.
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* Useful for inspecting/editing procedural output.
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* Returns true on success. */
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