forked from tas/major_tom
Upgrade level editor for moon campaign support
Preserve tileset path and parallax style on save instead of hardcoding tileset.png. Add tileset cycling (T key), tile flag editing (F key for solid/platform/hazard/none), and 8x8 pixel mini-icons for all entity types in the palette and canvas. Fix entity palette not appearing when editor starts without a prior level load by splitting entity_registry_init into populate and init phases. Fix bitmap font rendering dropping the top row by correcting FONT_H from 6 to 7. Widen toolbar button spacing. Fix invisible collision from placed tiles lacking TileDefs by calling ensure_tile_def on pencil and fill placement. Fix editor hotkeys not working in the web build by latching key presses from SDL_KEYDOWN events instead of comparing keyboard state snapshots.
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@@ -177,6 +177,7 @@ bool tilemap_load(Tilemap *map, const char *path, SDL_Renderer *renderer) {
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/* Load tileset texture */
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if (tileset_path[0] && renderer) {
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snprintf(map->tileset_path, sizeof(map->tileset_path), "%s", tileset_path);
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map->tileset = assets_get_texture(tileset_path);
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if (map->tileset) {
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int tex_w;
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