Add per-level wind atmosphere property

WIND directive in .lvl files sets a constant horizontal force (px/s^2)
that pushes entities, projectiles, and particles. Positive is rightward.

Wind is applied as acceleration in physics_update() (halved on ground),
directly to projectile and particle velocities, and as a gentle position
drift on flyers. Entities with gravity_scale=0 (drones, spacecraft) are
unaffected. Levels default to no wind when the directive is absent.
This commit is contained in:
Thomas
2026-03-01 17:13:01 +00:00
parent cdba479ced
commit 6c4b076c68
11 changed files with 56 additions and 5 deletions

View File

@@ -82,6 +82,7 @@ void particle_emit(const ParticleBurst *b) {
void particle_update(float dt) {
float gravity = physics_get_gravity();
float wind = physics_get_wind();
for (int i = 0; i < MAX_PARTICLES; i++) {
Particle *p = &s_particles[i];
@@ -96,6 +97,11 @@ void particle_update(float dt) {
/* Apply gravity */
p->vel.y += gravity * p->gravity_scale * dt;
/* Apply wind (reuse gravity_scale as environmental-force scale) */
if (wind != 0.0f && p->gravity_scale > 0.0f) {
p->vel.x += wind * p->gravity_scale * dt;
}
/* Apply drag */
if (p->drag > 0) {
float factor = 1.0f - p->drag * dt;