Add per-level wind atmosphere property

WIND directive in .lvl files sets a constant horizontal force (px/s^2)
that pushes entities, projectiles, and particles. Positive is rightward.

Wind is applied as acceleration in physics_update() (halved on ground),
directly to projectile and particle velocities, and as a gentle position
drift on flyers. Entities with gravity_scale=0 (drones, spacecraft) are
unaffected. Levels default to no wind when the directive is absent.
This commit is contained in:
Thomas
2026-03-01 17:13:01 +00:00
parent cdba479ced
commit 6c4b076c68
11 changed files with 56 additions and 5 deletions

View File

@@ -204,6 +204,12 @@ static void projectile_update(Entity *self, float dt, const Tilemap *map) {
if (body->vel.y > MAX_FALL_SPEED) body->vel.y = MAX_FALL_SPEED;
}
/* ── Apply wind ─────────────────────────── */
float wind = physics_get_wind();
if (wind != 0.0f) {
body->vel.x += wind * dt;
}
/* ── Move ────────────────────────────────── */
body->pos.x += body->vel.x * dt;
body->pos.y += body->vel.y * dt;