Refine asteroids: faster, sparser, with horizontal drift

Increase base fall speed (120→200), acceleration (200→350), and respawn
delay (3→6s). Add random horizontal drift (±60 px/s) so asteroids fall
at angles. Widen initial stagger (0-3→0-8s). Reduce moon level from 24
asteroids to 8, spread evenly across the level.
This commit is contained in:
Thomas
2026-03-01 11:04:00 +00:00
parent 49ed2d6f7b
commit 94dbe83cfe
4 changed files with 24 additions and 32 deletions

View File

@@ -26,8 +26,6 @@ Ship landing at exit zone when player approaches — player enters, ship takes
off, triggers level transition. The intro/start sequence is done; this is the
exit counterpart.
## Asteroid refinement
- Reduce asteroid count significantly — occasional hazard, not a barrage
- Add slight horizontal drift so they fall at an angle rather than straight down
- Increase fall speed for more impact
- Stagger spawns more widely across the level
## ~~Asteroid refinement~~ ✓
Implemented: base speed 120→200, accel 200→350, respawn 3→6s, stagger 0-3→0-8s,
random horizontal drift (±60 px/s), moon level reduced from 24 to 8 asteroids.