forked from tas/major_tom
Refine asteroids: faster, sparser, with horizontal drift
Increase base fall speed (120→200), acceleration (200→350), and respawn delay (3→6s). Add random horizontal drift (±60 px/s) so asteroids fall at angles. Widen initial stagger (0-3→0-8s). Reduce moon level from 24 asteroids to 8, spread evenly across the level.
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TODO.md
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TODO.md
@@ -26,8 +26,6 @@ Ship landing at exit zone when player approaches — player enters, ship takes
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off, triggers level transition. The intro/start sequence is done; this is the
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exit counterpart.
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## Asteroid refinement
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- Reduce asteroid count significantly — occasional hazard, not a barrage
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- Add slight horizontal drift so they fall at an angle rather than straight down
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- Increase fall speed for more impact
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- Stagger spawns more widely across the level
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## ~~Asteroid refinement~~ ✓
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Implemented: base speed 120→200, accel 200→350, respawn 3→6s, stagger 0-3→0-8s,
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random horizontal drift (±60 px/s), moon level reduced from 24 to 8 asteroids.
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