forked from tas/major_tom
Refine asteroids: faster, sparser, with horizontal drift
Increase base fall speed (120→200), acceleration (200→350), and respawn delay (3→6s). Add random horizontal drift (±60 px/s) so asteroids fall at angles. Widen initial stagger (0-3→0-8s). Reduce moon level from 24 asteroids to 8, spread evenly across the level.
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@@ -14,29 +14,14 @@ PLAYER_UNARMED
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ENTITY spacecraft 1 14
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ENTITY asteroid 66 1
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ENTITY asteroid 70 1
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ENTITY asteroid 74 1
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ENTITY asteroid 77 1
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ENTITY asteroid 89 2
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ENTITY asteroid 92 2
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ENTITY asteroid 95 2
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ENTITY asteroid 97 2
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ENTITY asteroid 100 2
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ENTITY asteroid 109 0
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ENTITY asteroid 112 0
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ENTITY asteroid 115 0
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ENTITY asteroid 118 0
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ENTITY asteroid 141 1
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ENTITY asteroid 144 1
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ENTITY asteroid 147 1
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ENTITY asteroid 150 1
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ENTITY asteroid 154 1
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ENTITY asteroid 162 2
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ENTITY asteroid 165 2
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ENTITY asteroid 168 2
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ENTITY asteroid 171 2
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ENTITY asteroid 174 2
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ENTITY asteroid 68 1
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ENTITY asteroid 85 2
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ENTITY asteroid 96 1
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ENTITY asteroid 113 0
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ENTITY asteroid 130 2
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ENTITY asteroid 148 1
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ENTITY asteroid 163 2
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ENTITY asteroid 178 0
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EXIT 196 17 2 3 assets/levels/level01.lvl
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