Refine asteroids: faster, sparser, with horizontal drift

Increase base fall speed (120→200), acceleration (200→350), and respawn
delay (3→6s). Add random horizontal drift (±60 px/s) so asteroids fall
at angles. Widen initial stagger (0-3→0-8s). Reduce moon level from 24
asteroids to 8, spread evenly across the level.
This commit is contained in:
Thomas
2026-03-01 11:04:00 +00:00
parent 49ed2d6f7b
commit 94dbe83cfe
4 changed files with 24 additions and 32 deletions

View File

@@ -14,29 +14,14 @@ PLAYER_UNARMED
ENTITY spacecraft 1 14
ENTITY asteroid 66 1
ENTITY asteroid 70 1
ENTITY asteroid 74 1
ENTITY asteroid 77 1
ENTITY asteroid 89 2
ENTITY asteroid 92 2
ENTITY asteroid 95 2
ENTITY asteroid 97 2
ENTITY asteroid 100 2
ENTITY asteroid 109 0
ENTITY asteroid 112 0
ENTITY asteroid 115 0
ENTITY asteroid 118 0
ENTITY asteroid 141 1
ENTITY asteroid 144 1
ENTITY asteroid 147 1
ENTITY asteroid 150 1
ENTITY asteroid 154 1
ENTITY asteroid 162 2
ENTITY asteroid 165 2
ENTITY asteroid 168 2
ENTITY asteroid 171 2
ENTITY asteroid 174 2
ENTITY asteroid 68 1
ENTITY asteroid 85 2
ENTITY asteroid 96 1
ENTITY asteroid 113 0
ENTITY asteroid 130 2
ENTITY asteroid 148 1
ENTITY asteroid 163 2
ENTITY asteroid 178 0
EXIT 196 17 2 3 assets/levels/level01.lvl