Add TODO: moon campaign with 3 levels and spacecraft transitions

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Thomas
2026-03-01 12:22:14 +00:00
parent 628fa52c52
commit 98d2e87bb3

13
TODO.md
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@@ -30,6 +30,19 @@ exit counterpart.
Implemented: base speed 120→200, accel 200→350, respawn 3→6s, stagger 0-3→0-8s,
random horizontal drift (±60 px/s), moon level reduced from 24 to 8 asteroids.
## Moon campaign: 3 levels with spacecraft transitions
Extend the moon into a 3-level sequence connected by spacecraft takeoff/landing:
- **moon01.lvl** — Current level. Exit triggers spacecraft takeoff, transitions
to moon02.
- **moon02.lvl** — Second moon level (new terrain, new hazards). Starts with
spacecraft landing intro. Exit triggers takeoff to moon03.
- **moon03.lvl** — Third/final moon level. Starts with spacecraft landing.
Exit triggers takeoff and transitions to level01 (space station).
- **level01.lvl** (space station roof) — Starts with spacecraft landing on the
station rooftop. Ship stays landed (no takeoff). First armed level.
- Moon exit transitions require the "spacecraft at level exit" feature so
the ship flies in when the player approaches the exit zone.
## Jetpack boost blue flame effects
- Add continuous blue flame particles trailing from the player during jetpack
boost (while boost is active, not just on burst)