diff --git a/TODO.md b/TODO.md index fc0b201..264b5c9 100644 --- a/TODO.md +++ b/TODO.md @@ -149,3 +149,8 @@ Mars Surface levels should have ambient floating particles (dust motes, fine sand) drifting across the screen to sell the atmosphere. Could tie into the existing wind system — particles drift with the wind direction. Should be subtle, low-alpha, and layered behind/in front of the player for depth. + +## Skip spacecraft transition for non-surface levels +The spacecraft fly-in animation should only play on surface levels (moon01, +mars01, etc.). Interior/base levels (mars02, mars03, generated mars_base, +generated station) should skip it — the player is already indoors.