forked from tas/major_tom
Add jetpack fuel pickup and slow base recharge to 30s
Jetpack charges now take 30s to passively recharge (up from 3s), making fuel management a core gameplay loop. A new fuel canister powerup (POWERUP_FUEL) restores exactly one charge on pickup. The existing jetpack powerup remains as the rare full-refill + 15s boost. Fuel pickups replace most procedural jetpack spawns at higher spawn rates to compensate for the weaker per-pickup value. Fuel canisters also appear in corridors and arenas. Adds orange canister pixel art, editor icon, entity registry entry, and places fuel pickups throughout moon01.
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@@ -328,6 +328,24 @@ static void handle_collisions(EntityManager *em) {
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break;
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}
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case POWERUP_FUEL: {
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PlayerData *ppd = (PlayerData *)player->data;
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if (ppd && ppd->dash_charges < ppd->dash_max_charges) {
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ppd->dash_charges++;
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/* Reset recharge timer for the next charge */
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if (ppd->dash_charges < ppd->dash_max_charges) {
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float rate = (ppd->jetpack_boost_timer > 0)
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? PLAYER_JETPACK_BOOST_RECHARGE
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: PLAYER_DASH_RECHARGE;
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ppd->dash_recharge_timer = rate;
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} else {
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ppd->dash_recharge_timer = 0.0f;
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}
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picked_up = true;
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}
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break;
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}
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case POWERUP_DRONE:
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drone_spawn(em, vec2(
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player->body.pos.x + player->body.size.x * 0.5f,
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