Commit Graph

4 Commits

Author SHA1 Message Date
Thomas
af0a9904c2 Fix laser beam blocked by own tile, consolidate enemy-type checks
Beam raycast now skips the tile the turret is mounted on, so
wall-embedded laser turrets can shoot outward.

Extract entity_is_enemy() into engine/entity.c as single source
of truth for enemy-type checks. Replaces triplicated type lists
in level.c, drone.c, and projectile.c that caused the collision
bug when new enemy types were added.
2026-03-02 20:56:45 +00:00
Thomas
196b4f35b9 Fix missing collision for charger, spawner, and laser turret
All three new entity types were absent from the hardcoded enemy-type
checks in is_enemy() (contact damage + projectile hits), homing
projectile targeting, and drone targeting. Also adds proper death
particle colors for charger (orange) and spawner (purple).
2026-03-02 20:50:44 +00:00
Thomas
6c4b076c68 Add per-level wind atmosphere property
WIND directive in .lvl files sets a constant horizontal force (px/s^2)
that pushes entities, projectiles, and particles. Positive is rightward.

Wind is applied as acceleration in physics_update() (halved on ground),
directly to projectile and particle velocities, and as a gentle position
drift on flyers. Entities with gravity_scale=0 (drones, spacecraft) are
unaffected. Levels default to no wind when the directive is absent.
2026-03-01 17:13:01 +00:00
Thomas
c66c12ae68 Initial commit 2026-02-28 18:03:47 +00:00