feat: Add retry mechanism for blocked tasks
Blocked tasks (from spawn failures) were a dead-end with no way to recover. Add retryBlockedTask to DispatchManager that resets status to pending and re-queues, a tRPC mutation that also kicks dispatchNext, and a Retry button in the task slide-over when status is blocked.
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@@ -237,6 +237,27 @@ export class DefaultDispatchManager implements DispatchManager {
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this.eventBus.emit(event);
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}
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/**
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* Retry a blocked task.
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* Resets status to pending, clears block state, and re-queues for dispatch.
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*/
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async retryBlockedTask(taskId: string): Promise<void> {
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const task = await this.taskRepository.findById(taskId);
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if (!task) throw new Error(`Task not found: ${taskId}`);
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if (task.status !== 'blocked') throw new Error(`Task ${taskId} is not blocked (status: ${task.status})`);
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// Clear blocked state
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this.blockedTasks.delete(taskId);
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// Reset DB status to pending
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await this.taskRepository.update(taskId, { status: 'pending' });
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log.info({ taskId }, 'retrying blocked task');
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// Re-queue for dispatch
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await this.queue(taskId);
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}
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/**
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* Dispatch next available task to an agent.
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*/
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@@ -50,6 +50,7 @@ function createMockDispatchManager(): DispatchManager {
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dispatchNext: vi.fn().mockResolvedValue({ success: false, reason: 'mock' }),
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completeTask: vi.fn(),
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blockTask: vi.fn(),
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retryBlockedTask: vi.fn(),
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getQueueState: vi.fn().mockResolvedValue({ queued: [], ready: [], blocked: [] }),
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};
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}
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@@ -102,6 +102,14 @@ export interface DispatchManager {
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*/
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blockTask(taskId: string, reason: string): Promise<void>;
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/**
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* Retry a blocked task.
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* Resets status to pending, removes from blocked map, and re-queues for dispatch.
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*
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* @param taskId - ID of the blocked task to retry
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*/
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retryBlockedTask(taskId: string): Promise<void>;
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/**
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* Get current queue state.
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* Returns all queued tasks with their dispatch readiness.
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@@ -35,5 +35,15 @@ export function dispatchProcedures(publicProcedure: ProcedureBuilder) {
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await dispatchManager.completeTask(input.taskId);
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return { success: true };
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}),
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retryBlockedTask: publicProcedure
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.input(z.object({ taskId: z.string().min(1) }))
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.mutation(async ({ ctx, input }) => {
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const dispatchManager = requireDispatchManager(ctx);
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await dispatchManager.retryBlockedTask(input.taskId);
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// Kick dispatch loop to pick up the re-queued task
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await dispatchManager.dispatchNext();
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return { success: true };
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}),
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};
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}
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@@ -1,6 +1,6 @@
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import { useCallback, useEffect, useRef, useMemo } from "react";
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import { motion, AnimatePresence } from "motion/react";
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import { X, Trash2, MessageCircle } from "lucide-react";
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import { X, Trash2, MessageCircle, RotateCw } from "lucide-react";
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import type { ChatTarget } from "@/components/chat/ChatSlideOver";
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import { Badge } from "@/components/ui/badge";
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import { Button } from "@/components/ui/button";
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@@ -20,6 +20,7 @@ interface TaskSlideOverProps {
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export function TaskSlideOver({ onOpenChat }: TaskSlideOverProps) {
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const { selectedEntry, setSelectedTaskId } = useExecutionContext();
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const queueTaskMutation = trpc.queueTask.useMutation();
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const retryBlockedTaskMutation = trpc.retryBlockedTask.useMutation();
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const deleteTaskMutation = trpc.deleteTask.useMutation();
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const updateTaskMutation = trpc.updateTask.useMutation();
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@@ -229,17 +230,32 @@ export function TaskSlideOver({ onOpenChat }: TaskSlideOverProps) {
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{/* Footer */}
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<div className="flex items-center gap-2 border-t border-border px-5 py-3">
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<Button
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variant="outline"
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size="sm"
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disabled={!canQueue}
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onClick={() => {
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queueTaskMutation.mutate({ taskId: task.id });
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close();
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}}
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>
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Queue Task
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</Button>
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{task.status === "blocked" ? (
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<Button
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variant="outline"
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size="sm"
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className="gap-1.5"
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onClick={() => {
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retryBlockedTaskMutation.mutate({ taskId: task.id });
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close();
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}}
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>
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<RotateCw className="h-3.5 w-3.5" />
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Retry
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</Button>
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) : (
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<Button
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variant="outline"
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size="sm"
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disabled={!canQueue}
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onClick={() => {
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queueTaskMutation.mutate({ taskId: task.id });
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close();
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}}
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>
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Queue Task
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</Button>
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)}
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<Button
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variant="outline"
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size="sm"
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@@ -68,6 +68,7 @@ InitiativeReviewApprovedEvent { initiativeId, branch, strategy: 'push_branch' |
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6. **Planning skip** — Planning-category tasks (research, discuss, plan, detail, refine) skip auto-dispatch — they use the architect flow
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7. **Summary propagation** — `completeTask()` reads the completing agent's `result.message` and stores it on the task's `summary` column. Dependent tasks see this summary in `context/tasks/<id>.md` frontmatter.
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8. **Spawn failure** — If `agentManager.spawn()` throws, the task is blocked via `blockTask()` with the error message. The dispatch cycle continues instead of crashing.
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9. **Retry blocked** — `retryBlockedTask(taskId)` resets a blocked task to pending and re-queues it. Exposed via tRPC `retryBlockedTask` mutation. The UI shows a Retry button in the task slide-over when status is `blocked`.
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### DispatchManager Methods
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@@ -78,6 +79,7 @@ InitiativeReviewApprovedEvent { initiativeId, branch, strategy: 'push_branch' |
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| `getNextDispatchable()` | Get next task without dispatching |
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| `completeTask(taskId, agentId?)` | Complete task |
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| `blockTask(taskId, reason)` | Block task with reason |
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| `retryBlockedTask(taskId)` | Reset blocked task to pending and re-queue |
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| `getQueueState()` | Return queued, ready, blocked tasks |
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## Phase Dispatch
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