Lukas May
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fab7706f5c
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feat: Phase schema refactor, agent lifecycle module, and log chunks
Phase model changes:
- Drop `number` column (ordering now by createdAt + dependency DAG)
- Replace `description` (plain text) with `content` (Tiptap JSON)
- Add `approved` status as dispatch gate
- Add phase dependency management (list, remove, dependents)
- Approval gate in PhaseDispatchManager.queuePhase()
Agent log chunks:
- New `agent_log_chunks` table for DB-first output persistence
- LogChunkRepository port + DrizzleLogChunkRepository adapter
- FileTailer onRawContent callback streams chunks to DB
- getAgentOutput reads from DB first, falls back to file
Agent lifecycle module (src/agent/lifecycle/):
- SignalManager: atomic signal.json read/write/wait operations
- RetryPolicy: exponential backoff with error-specific strategies
- ErrorAnalyzer: pattern-based error classification
- CleanupStrategy: debug archival vs production cleanup
- AgentLifecycleController: orchestrates retry/recovery flow
- Missing signal recovery with instruction injection
Completion detection fixes:
- Read signal.json file instead of parsing stdout as JSON
- Cancellable pollForCompletion with { cancel } handle
- Centralized state cleanup via cleanupAgentState()
- Credential handler consolidation (prepareProcessEnv)
Prompts refactor:
- Split monolithic prompts.ts into per-mode modules
- Add workspace layout section to agent prompts
- Fix markdown-to-tiptap double-serialization
Server/tRPC:
- Subscription heartbeat (30s) and bounded queue (1000 max)
- Phase CRUD: approvePhase, deletePhase, dependency queries
- Page: findByIds, getPageUpdatedAtMap
- Wire new repositories through container and context
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2026-02-09 22:33:28 +01:00 |
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Lukas May
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1ba95871f5
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feat(14-04): implement DefaultPhaseDispatchManager adapter
- In-memory queue with Map<string, QueuedPhase>
- Dependency checking via phaseRepository.getDependencies()
- queuePhase: fetch phase, get dependencies, emit PhaseQueuedEvent
- getNextDispatchablePhase: filter queue, sort by queuedAt
- dispatchNextPhase: update status to in_progress, emit PhaseStartedEvent
- completePhase: update status to completed, emit PhaseCompletedEvent
- blockPhase: update status to blocked, emit PhaseBlockedEvent
- getPhaseQueueState: return queued, ready, blocked arrays
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2026-02-02 13:40:17 +01:00 |
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