# Dispatch & Events `src/dispatch/` — Task and phase dispatch queues. `src/events/` — Typed event bus. ## Event Bus `src/events/` — Typed pub/sub system for inter-module communication. ### Architecture - **Port**: `EventBus` interface with `emit(event)` and `on(type, handler)` - **Adapter**: `TypedEventBus` using Node.js `EventEmitter` - All events implement `BaseEvent { type, timestamp, payload }` ### Event Types (48) | Category | Events | Count | |----------|--------|-------| | **Agent** | `agent:spawned`, `agent:stopped`, `agent:crashed`, `agent:resumed`, `agent:account_switched`, `agent:deleted`, `agent:waiting`, `agent:output` | 8 | | **Task** | `task:queued`, `task:dispatched`, `task:completed`, `task:blocked`, `task:pending_approval` | 5 | | **Phase** | `phase:queued`, `phase:started`, `phase:completed`, `phase:blocked` | 4 | | **Merge** | `merge:queued`, `merge:started`, `merge:completed`, `merge:conflicted` | 4 | | **Page** | `page:created`, `page:updated`, `page:deleted` | 3 | | **Process** | `process:spawned`, `process:stopped`, `process:crashed` | 3 | | **Server** | `server:started`, `server:stopped` | 2 | | **Worktree** | `worktree:created`, `worktree:removed`, `worktree:merged`, `worktree:conflict` | 4 | | **Account** | `account:credentials_refreshed`, `account:credentials_expired`, `account:credentials_validated` | 3 | | **Log** | `log:entry` | 1 | ### Key Event Payloads ```typescript AgentSpawnedEvent { agentId, name, taskId, worktreeId, provider } AgentStoppedEvent { agentId, name, taskId, reason } // reason: 'user_requested'|'task_complete'|'error'|'waiting_for_input'| // 'context_complete'|'breakdown_complete'|'decompose_complete'|'refine_complete' AgentWaitingEvent { agentId, name, taskId, sessionId, questions[] } AgentOutputEvent { agentId, stream, data } TaskCompletedEvent { taskId, agentId, success, message } TaskQueuedEvent { taskId, priority, dependsOn[] } PhaseStartedEvent { phaseId, initiativeId } MergeConflictedEvent { taskId, agentId, worktreeId, targetBranch, conflictingFiles[] } AccountCredentialsRefreshedEvent { accountId, expiresAt, previousExpiresAt? } ``` ## Task Dispatch `src/dispatch/` — In-memory queue with dependency-ordered dispatch. ### Architecture - **Port**: `DispatchManager` interface - **Adapter**: `DefaultDispatchManager` ### How Task Dispatch Works 1. **Queue** — `queue(taskId)` fetches task dependencies, adds to internal Map 2. **Dispatch** — `dispatchNext()` finds highest-priority task with all deps complete 3. **Priority order**: high > medium > low, then oldest first (FIFO within priority) 4. **Checkpoint skip** — Tasks with type starting with `checkpoint:` skip auto-dispatch 5. **Approval check** — `completeTask()` checks `requiresApproval` (task-level, then initiative-level) 6. **Approval flow** — If approval required: status → `pending_approval`, emit `task:pending_approval` ### DispatchManager Methods | Method | Purpose | |--------|---------| | `queue(taskId)` | Add task to dispatch queue | | `dispatchNext()` | Find and dispatch next ready task | | `getNextDispatchable()` | Get next task without dispatching | | `completeTask(taskId, agentId?)` | Complete with approval check | | `approveTask(taskId)` | Approve pending task | | `blockTask(taskId, reason)` | Block task with reason | | `getQueueState()` | Return queued, ready, blocked tasks | ## Phase Dispatch `DefaultPhaseDispatchManager` — Same pattern for phases: 1. **Queue** — `queuePhase(phaseId)` validates phase is approved, gets dependencies 2. **Dispatch** — `dispatchNextPhase()` finds phase with all deps complete 3. **Auto-queue tasks** — When phase starts, all pending tasks are queued 4. **Events** — `phase:queued`, `phase:started`, `phase:completed`, `phase:blocked` ### PhaseDispatchManager Methods | Method | Purpose | |--------|---------| | `queuePhase(phaseId)` | Queue approved phase | | `dispatchNextPhase()` | Start next ready phase, auto-queue its tasks | | `getNextDispatchablePhase()` | Get next phase without dispatching | | `completePhase(phaseId)` | Mark phase complete | | `blockPhase(phaseId, reason)` | Block phase | | `getPhaseQueueState()` | Return queued, ready, blocked phases |