Add spatial audio, spacecraft entity, and level intro sequence
Distance-based sound effects with stereo panning for explosions, impacts, and pickups. Spacecraft entity with full state machine (fly-in, land, take off, fly-out), engine/synth sound loops, thruster particles, and PNG spritesheet. Moon level intro defers player spawn until ship lands. Also untrack build/ objects that were committed by mistake.
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@@ -27,6 +27,7 @@ typedef enum EntityType {
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ENT_POWERUP,
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ENT_DRONE,
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ENT_ASTEROID,
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ENT_SPACECRAFT,
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ENT_TYPE_COUNT
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} EntityType;
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