Add per-level wind atmosphere property
WIND directive in .lvl files sets a constant horizontal force (px/s^2) that pushes entities, projectiles, and particles. Positive is rightward. Wind is applied as acceleration in physics_update() (halved on ground), directly to projectile and particle velocities, and as a gentle position drift on flyers. Entities with gravity_scale=0 (drones, spacecraft) are unaffected. Levels default to no wind when the directive is absent.
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@@ -450,6 +450,8 @@ static bool save_tilemap(const Tilemap *map, const char *path) {
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if (map->gravity > 0)
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fprintf(f, "GRAVITY %.0f\n", map->gravity);
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if (map->wind != 0.0f)
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fprintf(f, "WIND %.0f\n", map->wind);
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if (map->has_bg_color)
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fprintf(f, "BG_COLOR %d %d %d\n", map->bg_color.r, map->bg_color.g, map->bg_color.b);
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if (map->music_path[0])
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