Add new level transition state machine
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@@ -58,6 +58,8 @@ typedef struct Tilemap {
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char parallax_near_path[ASSET_PATH_MAX]; /* near bg image path */
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int parallax_style; /* procedural bg style (0=default) */
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bool player_unarmed; /* if true, player starts without gun */
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TransitionStyle transition_in; /* transition animation for level entry */
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TransitionStyle transition_out; /* transition animation for level exit */
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EntitySpawn entity_spawns[MAX_ENTITY_SPAWNS];
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int entity_spawn_count;
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ExitZone exit_zones[MAX_EXIT_ZONES];
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