From 98d2e87bb32f887045e24cd3104a65e584ad61f7 Mon Sep 17 00:00:00 2001 From: Thomas Date: Sun, 1 Mar 2026 12:22:14 +0000 Subject: [PATCH] Add TODO: moon campaign with 3 levels and spacecraft transitions --- TODO.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/TODO.md b/TODO.md index 2b1d215..b181969 100644 --- a/TODO.md +++ b/TODO.md @@ -30,6 +30,19 @@ exit counterpart. Implemented: base speed 120→200, accel 200→350, respawn 3→6s, stagger 0-3→0-8s, random horizontal drift (±60 px/s), moon level reduced from 24 to 8 asteroids. +## Moon campaign: 3 levels with spacecraft transitions +Extend the moon into a 3-level sequence connected by spacecraft takeoff/landing: +- **moon01.lvl** — Current level. Exit triggers spacecraft takeoff, transitions + to moon02. +- **moon02.lvl** — Second moon level (new terrain, new hazards). Starts with + spacecraft landing intro. Exit triggers takeoff to moon03. +- **moon03.lvl** — Third/final moon level. Starts with spacecraft landing. + Exit triggers takeoff and transitions to level01 (space station). +- **level01.lvl** (space station roof) — Starts with spacecraft landing on the + station rooftop. Ship stays landed (no takeoff). First armed level. +- Moon exit transitions require the "spacecraft at level exit" feature so + the ship flies in when the player approaches the exit zone. + ## Jetpack boost blue flame effects - Add continuous blue flame particles trailing from the player during jetpack boost (while boost is active, not just on burst)