From b3055f4bd3f0c8e8587b878607556f85e3410d36 Mon Sep 17 00:00:00 2001 From: Thomas Date: Mon, 2 Mar 2026 21:07:30 +0000 Subject: [PATCH] Add TODO: elevator and teleporter level transition styles --- TODO.md | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/TODO.md b/TODO.md index 264b5c9..7f228ed 100644 --- a/TODO.md +++ b/TODO.md @@ -154,3 +154,12 @@ subtle, low-alpha, and layered behind/in front of the player for depth. The spacecraft fly-in animation should only play on surface levels (moon01, mars01, etc.). Interior/base levels (mars02, mars03, generated mars_base, generated station) should skip it — the player is already indoors. + +## New level transition styles: elevator and teleporter +Two new transition animations to complement the spacecraft fly-in: +- **Elevator** — Doors slide shut, brief pause (screen shake / rumble), + doors slide open onto the new level. Good for base/station interior + transitions (mars02 → mars_base, between generated station levels). +- **Teleporter** — Energy charge-up effect around the player, flash/warp + distortion, player materialises in the new level. Good for cross-planet + jumps or generated-to-handcrafted transitions.