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Thomas
2026-02-28 18:00:58 +00:00
commit c66c12ae68
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src/util/vec2.h Normal file
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#ifndef JNR_VEC2_H
#define JNR_VEC2_H
#include <math.h>
typedef struct Vec2 {
float x, y;
} Vec2;
static inline Vec2 vec2(float x, float y) {
return (Vec2){ x, y };
}
static inline Vec2 vec2_zero(void) {
return (Vec2){ 0.0f, 0.0f };
}
static inline Vec2 vec2_add(Vec2 a, Vec2 b) {
return (Vec2){ a.x + b.x, a.y + b.y };
}
static inline Vec2 vec2_sub(Vec2 a, Vec2 b) {
return (Vec2){ a.x - b.x, a.y - b.y };
}
static inline Vec2 vec2_scale(Vec2 v, float s) {
return (Vec2){ v.x * s, v.y * s };
}
static inline float vec2_dot(Vec2 a, Vec2 b) {
return a.x * b.x + a.y * b.y;
}
static inline float vec2_len(Vec2 v) {
return sqrtf(v.x * v.x + v.y * v.y);
}
static inline float vec2_len_sq(Vec2 v) {
return v.x * v.x + v.y * v.y;
}
static inline Vec2 vec2_norm(Vec2 v) {
float len = vec2_len(v);
if (len < 0.0001f) return vec2_zero();
return vec2_scale(v, 1.0f / len);
}
static inline Vec2 vec2_lerp(Vec2 a, Vec2 b, float t) {
return (Vec2){
a.x + (b.x - a.x) * t,
a.y + (b.y - a.y) * t
};
}
static inline float vec2_dist(Vec2 a, Vec2 b) {
return vec2_len(vec2_sub(a, b));
}
static inline Vec2 vec2_clamp(Vec2 v, Vec2 min, Vec2 max) {
Vec2 r;
r.x = v.x < min.x ? min.x : (v.x > max.x ? max.x : v.x);
r.y = v.y < min.y ? min.y : (v.y > max.y ? max.y : v.y);
return r;
}
static inline float clampf(float v, float min, float max) {
return v < min ? min : (v > max ? max : v);
}
static inline float lerpf(float a, float b, float t) {
return a + (b - a) * t;
}
static inline float signf(float v) {
return (v > 0.0f) - (v < 0.0f);
}
static inline float absf(float v) {
return v < 0.0f ? -v : v;
}
#endif /* JNR_VEC2_H */