Add in-game level editor with auto-discovered tile/entity palettes
Implements a full level editor that runs inside the game engine as an alternative mode, accessible via --edit flag or E key during gameplay. The editor auto-discovers available tiles from the tileset texture and entities from a new central registry, so adding new game content automatically appears in the editor without any editor-specific changes. Editor features: tile painting (pencil/eraser/flood fill) across 3 layers, entity placement with drag-to-move, player spawn point tool, camera pan/zoom, grid overlay, .lvl save/load, map resize, and test play (P to play, ESC to return to editor). Supporting changes: - Entity registry centralizes spawn functions (replaces strcmp chain) - Mouse input + raw keyboard access added to input system - Camera zoom support for editor overview - Zoom-aware rendering in tilemap, renderer, and sprite systems - Powerup and drone sprites/animations wired up (were defined but unused) - Bitmap font renderer for editor UI (4x6 pixel glyphs, no dependencies)
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@@ -17,6 +17,7 @@ Music audio_load_music(const char *path);
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void audio_play_sound(Sound s, int volume); /* 0-128, fire and forget */
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void audio_play_music(Music m, bool loop);
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void audio_stop_music(void);
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void audio_free_music(Music *m);
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void audio_set_music_volume(int volume); /* 0-128 */
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void audio_shutdown(void);
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