Add moon surface intro level with asteroid hazards and unarmed mechanics

Introduce moon01.lvl as the starting level — a pure jump-and-run intro
with no gun and no enemies, just platforming over gaps and dodging falling
asteroids. The player picks up their gun upon transitioning to level01.

New features:
- Moon tileset and PARALLAX_STYLE_MOON with crater terrain backgrounds
- Asteroid entity (ENT_ASTEROID): falls from sky, damages on contact,
  explodes on ground with particles, respawns after delay
- PLAYER_UNARMED directive disables gun for the level
- Pit rescue mechanic: falling costs 1 HP and auto-dashes upward
- Gun powerup entity type for future armed-pickup levels
- Segment-based procedural level generator with themed rooms
- Extended editor with entity palette and improved tile cycling
- Web shell improvements for Emscripten builds
This commit is contained in:
Thomas
2026-03-01 09:20:49 +00:00
parent ea6e16358f
commit fac7085056
30 changed files with 2139 additions and 83 deletions

59
assets/levels/level02.lvl Normal file
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# Level 02 - Space Station
# ========================
TILESET assets/tiles/tileset.png
SIZE 30 23
SPAWN 3 18
GRAVITY 600
BG_COLOR 10 10 25
MUSIC assets/sounds/algardalgar.ogg
# Enemies
ENTITY grunt 12 18
ENTITY flyer 18 10
ENTITY grunt 22 14
# Powerups
ENTITY powerup_hp 10 11
# Exit zone at the far right — transitions to procedural space station
EXIT 27 16 2 3 generate:station
# Hazards
ENTITY turret 25 5
ENTITY flame_vent 14 19
ENTITY platform 8 13
ENTITY platform_v 20 10
# Tile definitions: ID TEX_X TEX_Y FLAGS
# Flag 1 = SOLID, Flag 2 = PLATFORM
TILEDEF 1 0 0 1
TILEDEF 2 1 0 1
TILEDEF 3 2 0 1
TILEDEF 4 0 1 2
# Collision layer (30 wide x 23 tall)
LAYER collision
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