Add moon surface intro level with asteroid hazards and unarmed mechanics
Introduce moon01.lvl as the starting level — a pure jump-and-run intro with no gun and no enemies, just platforming over gaps and dodging falling asteroids. The player picks up their gun upon transitioning to level01. New features: - Moon tileset and PARALLAX_STYLE_MOON with crater terrain backgrounds - Asteroid entity (ENT_ASTEROID): falls from sky, damages on contact, explodes on ground with particles, respawns after delay - PLAYER_UNARMED directive disables gun for the level - Pit rescue mechanic: falling costs 1 HP and auto-dashes upward - Gun powerup entity type for future armed-pickup levels - Segment-based procedural level generator with themed rooms - Extended editor with entity palette and improved tile cycling - Web shell improvements for Emscripten builds
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@@ -22,7 +22,10 @@
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/* ── Entities ───────────────────────────────────────── */
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#define MAX_ENTITIES 512
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#define MAX_ENTITY_SPAWNS 64 /* max entity spawns per level */
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#define MAX_ENTITY_SPAWNS 128 /* max entity spawns per level */
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/* ── Level transitions ─────────────────────────────── */
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#define MAX_EXIT_ZONES 8 /* max exit zones per level */
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/* ── Rendering ──────────────────────────────────────── */
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#define MAX_SPRITES 2048 /* max queued sprites per frame */
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