Add moon surface intro level with asteroid hazards and unarmed mechanics

Introduce moon01.lvl as the starting level — a pure jump-and-run intro
with no gun and no enemies, just platforming over gaps and dodging falling
asteroids. The player picks up their gun upon transitioning to level01.

New features:
- Moon tileset and PARALLAX_STYLE_MOON with crater terrain backgrounds
- Asteroid entity (ENT_ASTEROID): falls from sky, damages on contact,
  explodes on ground with particles, respawns after delay
- PLAYER_UNARMED directive disables gun for the level
- Pit rescue mechanic: falling costs 1 HP and auto-dashes upward
- Gun powerup entity type for future armed-pickup levels
- Segment-based procedural level generator with themed rooms
- Extended editor with entity palette and improved tile cycling
- Web shell improvements for Emscripten builds
This commit is contained in:
Thomas
2026-03-01 09:20:49 +00:00
parent ea6e16358f
commit fac7085056
30 changed files with 2139 additions and 83 deletions

View File

@@ -22,7 +22,10 @@
/* ── Entities ───────────────────────────────────────── */
#define MAX_ENTITIES 512
#define MAX_ENTITY_SPAWNS 64 /* max entity spawns per level */
#define MAX_ENTITY_SPAWNS 128 /* max entity spawns per level */
/* ── Level transitions ─────────────────────────────── */
#define MAX_EXIT_ZONES 8 /* max exit zones per level */
/* ── Rendering ──────────────────────────────────────── */
#define MAX_SPRITES 2048 /* max queued sprites per frame */