Add moon surface intro level with asteroid hazards and unarmed mechanics
Introduce moon01.lvl as the starting level — a pure jump-and-run intro with no gun and no enemies, just platforming over gaps and dodging falling asteroids. The player picks up their gun upon transitioning to level01. New features: - Moon tileset and PARALLAX_STYLE_MOON with crater terrain backgrounds - Asteroid entity (ENT_ASTEROID): falls from sky, damages on contact, explodes on ground with particles, respawns after delay - PLAYER_UNARMED directive disables gun for the level - Pit rescue mechanic: falling costs 1 HP and auto-dashes upward - Gun powerup entity type for future armed-pickup levels - Segment-based procedural level generator with themed rooms - Extended editor with entity palette and improved tile cycling - Web shell improvements for Emscripten builds
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@@ -43,6 +43,7 @@ typedef enum ParallaxStyle {
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PARALLAX_STYLE_ALIEN_SKY, /* alien planet surface: dusty, hazy */
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PARALLAX_STYLE_INTERIOR, /* indoor base: panels, pipes, structural */
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PARALLAX_STYLE_DEEP_SPACE, /* space station windows: vivid stars */
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PARALLAX_STYLE_MOON, /* moon surface: craters, grey terrain */
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} ParallaxStyle;
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/* Generate both layers with a unified style */
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