Add moon surface intro level with asteroid hazards and unarmed mechanics
Introduce moon01.lvl as the starting level — a pure jump-and-run intro with no gun and no enemies, just platforming over gaps and dodging falling asteroids. The player picks up their gun upon transitioning to level01. New features: - Moon tileset and PARALLAX_STYLE_MOON with crater terrain backgrounds - Asteroid entity (ENT_ASTEROID): falls from sky, damages on contact, explodes on ground with particles, respawns after delay - PLAYER_UNARMED directive disables gun for the level - Pit rescue mechanic: falling costs 1 HP and auto-dashes upward - Gun powerup entity type for future armed-pickup levels - Segment-based procedural level generator with themed rooms - Extended editor with entity palette and improved tile cycling - Web shell improvements for Emscripten builds
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@@ -26,6 +26,7 @@ typedef enum EditorTool {
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TOOL_FILL, /* flood fill area */
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TOOL_ENTITY, /* place/select entities */
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TOOL_SPAWN, /* set player spawn point */
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TOOL_EXIT, /* place/delete exit zones */
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TOOL_COUNT
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} EditorTool;
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@@ -37,9 +38,9 @@ typedef enum EditorLayer {
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} EditorLayer;
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/* UI panel regions */
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#define EDITOR_TOOLBAR_H 14 /* top bar height */
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#define EDITOR_TOOLBAR_H 18 /* top bar height */
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#define EDITOR_PALETTE_W 80 /* right panel width */
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#define EDITOR_STATUS_H 10 /* bottom status bar height */
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#define EDITOR_STATUS_H 16 /* bottom status bar height */
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typedef struct Editor {
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/* ── Map data ──────────────────────────── */
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