Dedicated Mars Base generator with 6 segment types (entry, shaft, corridor, turret hall, hive, arena), depth-scaled difficulty, and exit to boss arena after 2 generated levels. Mars themes integrated into all 7 generic segment generators. Full level chain: moon03 → mars01 → mars02 → mars_base (×2) → mars03 → station. Also: jetpack fuel pickup preserves recharge progress, depth counters reset on game loop, NULL checks on entity spawns, charger charge timeout, bg decoration in Mars Base generator.
109 lines
5.2 KiB
Plaintext
109 lines
5.2 KiB
Plaintext
# Mars Base - Underground Corridors
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# =================================
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# Second Mars level: normal gravity, tall vertical layout.
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# Narrow corridors with 90-degree turns, heavy enemy presence.
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# Spacecraft intro from mars surface. Laser turrets, spawners,
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# turrets, and chargers guard the base interior.
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TILESET assets/tiles/mars_tileset.png
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SIZE 40 46
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SPAWN 3 7
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GRAVITY 700
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BG_COLOR 20 10 6
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PARALLAX_STYLE 5
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MUSIC assets/sounds/kaffe_og_kage.ogg
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ENTITY spacecraft 1 3
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# Upper zone - entry corridors (rows 0-17)
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ENTITY turret 18 6
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ENTITY laser_turret 30 6
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ENTITY grunt 10 8
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ENTITY grunt 25 8
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ENTITY charger 14 16
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ENTITY powerup_hp 20 14
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# Mid zone - vertical shaft and crossover (rows 17-30)
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ENTITY laser_turret_track 6 20
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ENTITY spawner 34 20
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ENTITY turret 22 24
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ENTITY grunt 28 24
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ENTITY charger 10 28
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ENTITY powerup_jet 18 22
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# Lower zone - base core (rows 30-43)
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ENTITY laser_turret 15 32
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ENTITY laser_turret_track 32 36
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ENTITY spawner 8 38
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ENTITY turret 28 38
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ENTITY charger 20 42
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ENTITY grunt 35 42
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ENTITY powerup_hp 24 34
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ENTITY powerup_gun 12 42
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# Exit at bottom right — victory (end of Mars campaign)
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EXIT 36 40 2 3 generate:mars_base
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# Tile definitions (Mars tileset)
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TILEDEF 1 0 0 1
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TILEDEF 2 1 0 1
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TILEDEF 3 2 0 1
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TILEDEF 4 0 1 2
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# Collision layer (40 wide x 46 tall)
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# Layout: narrow corridors with vertical shafts connecting zones
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# W = wall (1), P = platform (4), 0 = air
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#
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# Upper zone (rows 0-17): entry from top-left, horizontal corridor
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# with a drop into the shaft system
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# Mid zone (rows 17-30): vertical shaft on the left, rooms on right
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# Lower zone (rows 30-43): base core, final gauntlet
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# Bottom rows (44-45): solid floor
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LAYER collision
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 1
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 0 0 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 4 4 4 4 0 0 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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1 1 1 1 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 1 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1
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1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1
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1 0 0 0 0 0 1 0 0 0 0 4 4 4 0 0 0 0 4 4 4 0 0 0 0 4 4 4 0 0 0 0 0 0 1 0 0 0 0 1
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1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1
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1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1
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1 4 4 4 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1
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1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1
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1 0 0 0 0 0 1 0 0 0 4 4 4 0 0 0 0 0 0 4 4 4 0 1 0 0 0 4 4 4 0 0 0 0 1 0 0 0 0 1
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1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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1 0 0 0 0 0 1 1 1 1 1 1 1 1 1 0 0 0 1 1 1 1 1 1 0 0 0 0 0 1 1 1 1 1 1 1 1 0 0 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 0 4 4 4 0 0 0 1 0 0 0 0 4 4 4 0 0 0 0 0 0 4 4 4 1 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 1 1 1 0 0 0 1 1 1 1 0 0 0 1 1 1 1 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 1 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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1 4 4 4 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 4 4 0 0 0 0 0 0 0 0 0 0 1
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
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