Files
major_tom/src/engine/font.h
Thomas d0853fb38d Add pause menu, laser turret, charger/spawner enemies, and Mars campaign
Implement four feature phases:

Phase 1 - Pause menu: extract bitmap font into shared engine/font
module, add MODE_PAUSED with Resume/Restart/Quit overlay.

Phase 2 - Laser turret hazard: ENT_LASER_TURRET with charge/fire/
cooldown state machine, per-pixel beam raycast, two variants (fixed
and tracking). Registered in entity registry with editor icons.

Phase 3 - Charger and Spawner enemies: charger ground patrol with
detect/telegraph/charge/stun cycle (2s charge timeout), spawner that
periodically creates grunts up to a global cap of 3.

Phase 4 - Mars campaign: two handcrafted levels (mars01 surface,
mars02 base), mars_tileset.png, PARALLAX_STYLE_MARS with salmon sky
and red mesas, THEME_MARS_SURFACE/THEME_MARS_BASE for the procedural
generator with per-theme gravity/tileset/parallax. Moon campaign now
chains moon03 -> mars01 -> mars02 -> victory.

Also fix review findings: deterministic seed on generated level
restart, NULL checks on calloc in spawn functions, charge timeout
to prevent infinite charge on flat terrain, and stop suppressing
stderr in Makefile web-serve target so real errors are visible.
2026-03-02 19:34:12 +00:00

33 lines
1.3 KiB
C

#ifndef JNR_FONT_H
#define JNR_FONT_H
#include <SDL2/SDL.h>
/* ═══════════════════════════════════════════════════
* Minimal 4x7 bitmap font
*
* Each character is 4 pixels wide, 7 pixels tall.
* Covers ASCII 32-95 (space through underscore).
* Lowercase maps to uppercase automatically.
* ═══════════════════════════════════════════════════ */
#define FONT_W 4
#define FONT_H 7
#define FONT_SPACING 1 /* 1px gap between characters */
/* Draw a single character at pixel position (x, y). */
void font_draw_char(SDL_Renderer *r, char ch, int x, int y, SDL_Color col);
/* Draw a null-terminated string at pixel position (x, y). */
void font_draw_text(SDL_Renderer *r, const char *text, int x, int y, SDL_Color col);
/* Draw text centered horizontally on the given y, within a region of
* total_width pixels starting at x=0. */
void font_draw_text_centered(SDL_Renderer *r, const char *text, int y,
int total_width, SDL_Color col);
/* Return the pixel width of a string (without trailing spacing). */
int font_text_width(const char *text);
#endif /* JNR_FONT_H */