50 lines
1.6 KiB
C
50 lines
1.6 KiB
C
#ifndef JNR_SPRITES_H
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#define JNR_SPRITES_H
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#include <SDL2/SDL.h>
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#include "engine/animation.h"
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/* Sprite sheet layout:
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* Each sprite cell is 16x16 pixels.
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* The sheet is organized in rows:
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*
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* Row 0: Player idle (2 frames), run (4 frames), jump (1), fall (1)
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* Row 1: Grunt idle (2 frames), walk (4 frames), death (2 frames)
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* Row 2: Flyer idle (2 frames), fly (4 frames), death (2 frames)
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* Row 3: Projectiles: bullet (2 frames), impact (3 frames), enemy bullet (2)
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*/
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#define SPRITE_CELL 16
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/* Generate the spritesheet texture (call after renderer is ready) */
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SDL_Texture *sprites_generate(SDL_Renderer *renderer);
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/* ── Player animations ─────────────────────────── */
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extern AnimDef anim_player_idle;
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extern AnimDef anim_player_run;
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extern AnimDef anim_player_jump;
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extern AnimDef anim_player_fall;
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/* ── Grunt animations ──────────────────────────── */
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extern AnimDef anim_grunt_idle;
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extern AnimDef anim_grunt_walk;
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extern AnimDef anim_grunt_death;
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/* ── Flyer animations ──────────────────────────── */
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extern AnimDef anim_flyer_idle;
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extern AnimDef anim_flyer_fly;
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extern AnimDef anim_flyer_death;
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/* ── Projectile animations ─────────────────────── */
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extern AnimDef anim_bullet;
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extern AnimDef anim_bullet_impact;
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extern AnimDef anim_enemy_bullet;
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/* Initialize all animation definitions */
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void sprites_init_anims(void);
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/* The global spritesheet texture */
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extern SDL_Texture *g_spritesheet;
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#endif /* JNR_SPRITES_H */
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