forked from tas/major_tom
Adjust spacecraft thruster particle origin up and right by 8px
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@@ -84,8 +84,8 @@ static void emit_thruster_particles(Vec2 ship_pos, float intensity) {
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/* Particles emit from the left (rear) center of the ship */
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Vec2 origin = vec2(
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ship_pos.x + 8.0f,
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ship_pos.y + SPACECRAFT_HEIGHT * 0.5f
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ship_pos.x + 16.0f,
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ship_pos.y + SPACECRAFT_HEIGHT * 0.5f - 8.0f
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);
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int count = (int)(intensity * 3.0f);
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