forked from tas/major_tom
Use dedicated asteroid collision sound effect
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assets/sounds/asteroidCollision.wav
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assets/sounds/asteroidCollision.wav
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@@ -891,7 +891,7 @@ void asteroid_register(EntityManager *em) {
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s_asteroid_em = em;
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if (!s_asteroid_sfx_loaded) {
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s_sfx_asteroid_impact = audio_load_sound("assets/sounds/hitHurt.wav");
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s_sfx_asteroid_impact = audio_load_sound("assets/sounds/asteroidCollision.wav");
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s_asteroid_sfx_loaded = true;
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}
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}
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