Files
major_tom/src/game/enemy.h
2026-02-28 18:03:47 +00:00

48 lines
1.7 KiB
C

#ifndef JNR_ENEMY_H
#define JNR_ENEMY_H
#include "engine/entity.h"
#include "engine/camera.h"
#include "engine/tilemap.h"
/* ── Grunt enemy ───────────────────────────────────── */
/* A ground-patrolling enemy that walks back and forth */
#define GRUNT_WIDTH 12
#define GRUNT_HEIGHT 16
#define GRUNT_SPEED 40.0f /* horizontal walk speed (px/s) */
#define GRUNT_HEALTH 2
typedef struct GruntData {
float patrol_dir; /* 1.0 or -1.0 */
float death_timer; /* countdown after dying */
} GruntData;
void grunt_register(EntityManager *em);
Entity *grunt_spawn(EntityManager *em, Vec2 pos);
/* ── Flyer enemy ───────────────────────────────────── */
/* A flying enemy that bobs up and down, moves toward */
/* the player when in range */
#define FLYER_WIDTH 14
#define FLYER_HEIGHT 12
#define FLYER_SPEED 50.0f /* horizontal chase speed (px/s) */
#define FLYER_BOB_AMP 20.0f /* vertical bob amplitude */
#define FLYER_BOB_SPD 2.5f /* bob frequency (radians/s) */
#define FLYER_HEALTH 1
#define FLYER_DETECT 120.0f /* detection range (px) */
#define FLYER_SHOOT_CD 2.0f /* seconds between shots */
typedef struct FlyerData {
float bob_timer; /* for sine wave bobbing */
float base_y; /* original y position */
float death_timer;
float shoot_timer; /* cooldown for shooting */
} FlyerData;
void flyer_register(EntityManager *em);
Entity *flyer_spawn(EntityManager *em, Vec2 pos);
#endif /* JNR_ENEMY_H */