forked from tas/major_tom
ad2d68a8b4839f578bd05608d56e3440bb7a0faa
Level generator: add vertical variety with tall levels (46 tiles). Segment generators accept ground_row parameter, SEG_CLIMB connects height zones, transitions inherit predecessor ground row to prevent walkability gaps. Climb segments respect traversal direction. Jetpack boost: add blue flame particles during dash (burst + trail) and continuous idle glow from player back while boost timer is active. Camera: add 30px vertical look-ahead when player velocity exceeds 50 px/s. Fix flame vent pedestal in gen_pit to use ground-relative position instead of map bottom (broken in tall HIGH-zone levels). Add TigerStyle coding guidelines to AGENTS.md adapted for C11. Add tall_test.lvl (40x46) for height zone validation.
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