Thomas ad2d68a8b4 Add height zones, jetpack boost particles, and TigerStyle guidelines
Level generator: add vertical variety with tall levels (46 tiles).
Segment generators accept ground_row parameter, SEG_CLIMB connects
height zones, transitions inherit predecessor ground row to prevent
walkability gaps. Climb segments respect traversal direction.

Jetpack boost: add blue flame particles during dash (burst + trail)
and continuous idle glow from player back while boost timer is active.

Camera: add 30px vertical look-ahead when player velocity exceeds
50 px/s.

Fix flame vent pedestal in gen_pit to use ground-relative position
instead of map bottom (broken in tall HIGH-zone levels).

Add TigerStyle coding guidelines to AGENTS.md adapted for C11.
Add tall_test.lvl (40x46) for height zone validation.
2026-03-01 14:57:53 +00:00
2026-02-28 18:03:47 +00:00
2026-02-28 18:03:47 +00:00
2026-02-28 18:03:47 +00:00
2026-02-28 18:03:47 +00:00
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24 MiB
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