Add TODO: moon campaign with 3 levels and spacecraft transitions
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13
TODO.md
13
TODO.md
@@ -30,6 +30,19 @@ exit counterpart.
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Implemented: base speed 120→200, accel 200→350, respawn 3→6s, stagger 0-3→0-8s,
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Implemented: base speed 120→200, accel 200→350, respawn 3→6s, stagger 0-3→0-8s,
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random horizontal drift (±60 px/s), moon level reduced from 24 to 8 asteroids.
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random horizontal drift (±60 px/s), moon level reduced from 24 to 8 asteroids.
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## Moon campaign: 3 levels with spacecraft transitions
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Extend the moon into a 3-level sequence connected by spacecraft takeoff/landing:
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- **moon01.lvl** — Current level. Exit triggers spacecraft takeoff, transitions
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to moon02.
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- **moon02.lvl** — Second moon level (new terrain, new hazards). Starts with
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spacecraft landing intro. Exit triggers takeoff to moon03.
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- **moon03.lvl** — Third/final moon level. Starts with spacecraft landing.
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Exit triggers takeoff and transitions to level01 (space station).
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- **level01.lvl** (space station roof) — Starts with spacecraft landing on the
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station rooftop. Ship stays landed (no takeoff). First armed level.
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- Moon exit transitions require the "spacecraft at level exit" feature so
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the ship flies in when the player approaches the exit zone.
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## Jetpack boost blue flame effects
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## Jetpack boost blue flame effects
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- Add continuous blue flame particles trailing from the player during jetpack
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- Add continuous blue flame particles trailing from the player during jetpack
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boost (while boost is active, not just on burst)
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boost (while boost is active, not just on burst)
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