Initial commit

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Thomas
2026-02-28 18:00:58 +00:00
commit c66c12ae68
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src/game/sprites.h Normal file
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#ifndef JNR_SPRITES_H
#define JNR_SPRITES_H
#include <SDL2/SDL.h>
#include "engine/animation.h"
/* Sprite sheet layout:
* Each sprite cell is 16x16 pixels.
* The sheet is organized in rows:
*
* Row 0: Player idle (2 frames), run (4 frames), jump (1), fall (1)
* Row 1: Grunt idle (2 frames), walk (4 frames), death (2 frames)
* Row 2: Flyer idle (2 frames), fly (4 frames), death (2 frames)
* Row 3: Projectiles: bullet (2 frames), impact (3 frames), enemy bullet (2)
*/
#define SPRITE_CELL 16
/* Generate the spritesheet texture (call after renderer is ready) */
SDL_Texture *sprites_generate(SDL_Renderer *renderer);
/* ── Player animations ─────────────────────────── */
extern AnimDef anim_player_idle;
extern AnimDef anim_player_run;
extern AnimDef anim_player_jump;
extern AnimDef anim_player_fall;
/* ── Grunt animations ──────────────────────────── */
extern AnimDef anim_grunt_idle;
extern AnimDef anim_grunt_walk;
extern AnimDef anim_grunt_death;
/* ── Flyer animations ──────────────────────────── */
extern AnimDef anim_flyer_idle;
extern AnimDef anim_flyer_fly;
extern AnimDef anim_flyer_death;
/* ── Projectile animations ─────────────────────── */
extern AnimDef anim_bullet;
extern AnimDef anim_bullet_impact;
extern AnimDef anim_enemy_bullet;
/* Initialize all animation definitions */
void sprites_init_anims(void);
/* The global spritesheet texture */
extern SDL_Texture *g_spritesheet;
#endif /* JNR_SPRITES_H */