Fix score formula to match design spec #11

Merged
tas merged 1 commits from fix/game-score into main 2026-03-14 21:42:57 +00:00
Collaborator

Summary

  • Score formula used wrong weights (enemies_killed10, levels_completed100, deaths25, pickups5)
  • Updated to match DESIGN.md: enemies_killed100 + levels_completed500 - deaths*200 - time_elapsed
  • Score now properly rewards kills and level completions while penalizing deaths and time

Closes #6

## Summary - Score formula used wrong weights (enemies_killed*10, levels_completed*100, deaths*25, pickups*5) - Updated to match DESIGN.md: enemies_killed*100 + levels_completed*500 - deaths*200 - time_elapsed - Score now properly rewards kills and level completions while penalizing deaths and time Closes #6
LeSerjant added 1 commit 2026-03-14 20:11:05 +00:00
The score computation used wrong weights and terms compared to DESIGN.md.
Updated to: enemies_killed*100 + levels_completed*500 - deaths*200 - time_elapsed

Closes #6

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
tas merged commit 81ebbd9eec into main 2026-03-14 21:42:57 +00:00
tas deleted branch fix/game-score 2026-03-14 21:42:59 +00:00
Sign in to join this conversation.
No Reviewers
No Label
1 Participants
Notifications
Due Date
No due date set.
Dependencies

No dependencies set.

Reference: tas/major_tom#11