Level generator: add vertical variety with tall levels (46 tiles). Segment generators accept ground_row parameter, SEG_CLIMB connects height zones, transitions inherit predecessor ground row to prevent walkability gaps. Climb segments respect traversal direction. Jetpack boost: add blue flame particles during dash (burst + trail) and continuous idle glow from player back while boost timer is active. Camera: add 30px vertical look-ahead when player velocity exceeds 50 px/s. Fix flame vent pedestal in gen_pit to use ground-relative position instead of map bottom (broken in tall HIGH-zone levels). Add TigerStyle coding guidelines to AGENTS.md adapted for C11. Add tall_test.lvl (40x46) for height zone validation.
4.4 KiB
4.4 KiB