LeSerjant 3b45572d38
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Add game state debug log with binary ring buffer
Implement src/engine/debuglog module that records a comprehensive
snapshot of game state every tick into a 4 MB in-memory ring buffer.

Activated by --debug-log command-line flag. Press F12 during gameplay
to dump the ring buffer to a human-readable debug_log.txt file. The
buffer also auto-flushes every 10 seconds as a safety net.

Each tick snapshot captures: input state (held/pressed/released bitmasks),
full player state (position, velocity, health, dash, aim, timers),
camera position, physics globals, level name, and a variable-length
list of all active entity positions/velocities/health.

New files:
- src/engine/debuglog.h — API and snapshot data structures
- src/engine/debuglog.c — ring buffer, record, and dump logic

Modified files:
- include/config.h — DEBUGLOG_BUFFER_SIZE constant
- src/engine/input.h/c — input_get_snapshot() to pack input bitmasks
- src/engine/core.c — debuglog_record_tick() call after update
- src/main.c — CLI flag, init/shutdown, F12 hotkey, set_level calls

Closes #19
2026-03-16 20:33:03 +00:00
2026-02-28 18:03:47 +00:00
2026-02-28 18:03:47 +00:00
2026-03-02 20:32:28 +00:00
2026-02-28 18:03:47 +00:00
2026-03-05 17:38:46 +00:00
2026-03-14 16:29:10 +00:00
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