Add TODO: skip spacecraft transition for non-surface levels

This commit is contained in:
Thomas
2026-03-02 21:06:47 +00:00
parent 46209b94bb
commit a97c9b5aaf

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@@ -149,3 +149,8 @@ Mars Surface levels should have ambient floating particles (dust motes, fine
sand) drifting across the screen to sell the atmosphere. Could tie into the
existing wind system — particles drift with the wind direction. Should be
subtle, low-alpha, and layered behind/in front of the player for depth.
## Skip spacecraft transition for non-surface levels
The spacecraft fly-in animation should only play on surface levels (moon01,
mars01, etc.). Interior/base levels (mars02, mars03, generated mars_base,
generated station) should skip it — the player is already indoors.