Decomposed "Foundation Setup - Install Dependencies & Configure Tailwind" phase into 6 executable tasks: 1. Install Tailwind CSS, PostCSS & Autoprefixer 2. Map MUI theme to Tailwind design tokens 3. Setup CSS variables for dynamic theming 4. Install Radix UI primitives 5. Initialize shadcn/ui and setup component directory 6. Move MUI to devDependencies and verify setup Tasks follow logical dependency chain with final human verification checkpoint before proceeding with component migration. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
93 lines
4.2 KiB
Markdown
93 lines
4.2 KiB
Markdown
# Dispatch & Events
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`src/dispatch/` — Task and phase dispatch queues. `src/events/` — Typed event bus.
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## Event Bus
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`src/events/` — Typed pub/sub system for inter-module communication.
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### Architecture
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- **Port**: `EventBus` interface with `emit(event)` and `on(type, handler)`
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- **Adapter**: `TypedEventBus` using Node.js `EventEmitter`
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- All events implement `BaseEvent { type, timestamp, payload }`
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### Event Types (48)
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| Category | Events | Count |
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|----------|--------|-------|
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| **Agent** | `agent:spawned`, `agent:stopped`, `agent:crashed`, `agent:resumed`, `agent:account_switched`, `agent:deleted`, `agent:waiting`, `agent:output` | 8 |
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| **Task** | `task:queued`, `task:dispatched`, `task:completed`, `task:blocked`, `task:pending_approval` | 5 |
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| **Phase** | `phase:queued`, `phase:started`, `phase:completed`, `phase:blocked` | 4 |
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| **Merge** | `merge:queued`, `merge:started`, `merge:completed`, `merge:conflicted` | 4 |
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| **Page** | `page:created`, `page:updated`, `page:deleted` | 3 |
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| **Process** | `process:spawned`, `process:stopped`, `process:crashed` | 3 |
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| **Server** | `server:started`, `server:stopped` | 2 |
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| **Worktree** | `worktree:created`, `worktree:removed`, `worktree:merged`, `worktree:conflict` | 4 |
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| **Account** | `account:credentials_refreshed`, `account:credentials_expired`, `account:credentials_validated` | 3 |
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| **Log** | `log:entry` | 1 |
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### Key Event Payloads
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```typescript
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AgentSpawnedEvent { agentId, name, taskId, worktreeId, provider }
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AgentStoppedEvent { agentId, name, taskId, reason }
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// reason: 'user_requested'|'task_complete'|'error'|'waiting_for_input'|
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// 'context_complete'|'breakdown_complete'|'decompose_complete'|'refine_complete'
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AgentWaitingEvent { agentId, name, taskId, sessionId, questions[] }
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AgentOutputEvent { agentId, stream, data }
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TaskCompletedEvent { taskId, agentId, success, message }
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TaskQueuedEvent { taskId, priority, dependsOn[] }
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PhaseStartedEvent { phaseId, initiativeId }
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MergeConflictedEvent { taskId, agentId, worktreeId, targetBranch, conflictingFiles[] }
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AccountCredentialsRefreshedEvent { accountId, expiresAt, previousExpiresAt? }
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```
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## Task Dispatch
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`src/dispatch/` — In-memory queue with dependency-ordered dispatch.
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### Architecture
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- **Port**: `DispatchManager` interface
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- **Adapter**: `DefaultDispatchManager`
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### How Task Dispatch Works
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1. **Queue** — `queue(taskId)` fetches task dependencies, adds to internal Map
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2. **Dispatch** — `dispatchNext()` finds highest-priority task with all deps complete
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3. **Priority order**: high > medium > low, then oldest first (FIFO within priority)
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4. **Checkpoint skip** — Tasks with type starting with `checkpoint:` skip auto-dispatch
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5. **Approval check** — `completeTask()` checks `requiresApproval` (task-level, then initiative-level)
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6. **Approval flow** — If approval required: status → `pending_approval`, emit `task:pending_approval`
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### DispatchManager Methods
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| Method | Purpose |
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|--------|---------|
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| `queue(taskId)` | Add task to dispatch queue |
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| `dispatchNext()` | Find and dispatch next ready task |
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| `getNextDispatchable()` | Get next task without dispatching |
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| `completeTask(taskId, agentId?)` | Complete with approval check |
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| `approveTask(taskId)` | Approve pending task |
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| `blockTask(taskId, reason)` | Block task with reason |
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| `getQueueState()` | Return queued, ready, blocked tasks |
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## Phase Dispatch
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`DefaultPhaseDispatchManager` — Same pattern for phases:
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1. **Queue** — `queuePhase(phaseId)` validates phase is approved, gets dependencies
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2. **Dispatch** — `dispatchNextPhase()` finds phase with all deps complete
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3. **Auto-queue tasks** — When phase starts, all pending tasks are queued
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4. **Events** — `phase:queued`, `phase:started`, `phase:completed`, `phase:blocked`
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### PhaseDispatchManager Methods
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| Method | Purpose |
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|--------|---------|
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| `queuePhase(phaseId)` | Queue approved phase |
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| `dispatchNextPhase()` | Start next ready phase, auto-queue its tasks |
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| `getNextDispatchablePhase()` | Get next phase without dispatching |
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| `completePhase(phaseId)` | Mark phase complete |
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| `blockPhase(phaseId, reason)` | Block phase |
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| `getPhaseQueueState()` | Return queued, ready, blocked phases |
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